Numeracy
Money and change, fractions that show up in real life, speed, averages and working out which offer is actually cheaper.
NextGen PlayTech / Institutions
PlayPoint turns practice into short quests with a score, a streak and a badge worth having. Your teachers get a class dashboard and a report they can send to a parent. Students get no chat, no strangers and nothing to buy.
01 — In the classroom
No installs, no student accounts to create, no data protection headache. You create a class, paste your register, and print the sign-in slips.
One account for the school. You decide who else gets a login.
Name it, set the grade, and the right year band of quests unlocks automatically.
One name per line. Every student gets a five-character code of their own.
A cut-out card per student with the class code, their code and the web address.
Accuracy by subject, per-student progress, and a CSV when you need it on paper.
02 — What they actually practise
Every quest is a short set of multiple-choice questions with an explanation attached to each answer, so a wrong answer teaches something instead of just costing a point.
Money and change, fractions that show up in real life, speed, averages and working out which offer is actually cheaper.
Patterns, ordering, what follows from a rule and what does not, building up to reading an argument and spotting the hole in it.
Spelling and tense at the younger end; punctuation, clarity and reading between the lines further up.
Word problems that need a plan before an answer: time, sharing, rates, and the ones that look harder than they are.
The fifth strand is the one we are unusual for having. Students learn what a scam message looks like, why nobody legitimate asks for an account password. The older band also learns exactly where India's Promotion and Regulation of Online Gaming Act, 2025 draws the line between an e-sport and a money game. A child who can tell those apart is harder to take money from.
A first attempt is worth full marks, a perfect run adds a bonus, and repeating a quest is worth a quarter. That combination rewards getting it right over grinding the same quest for points. That is the difference between a game that teaches and one that farms attention.
03 — Plans and commercials
We publish what it costs because a head of school should be able to shortlist us without booking a call. Registration and quotes happen in the portal; invoices are raised against a written quote, and nothing is ever charged online.
Introductory rates while we build the first cohort of schools
Start here
One term, two classes, no invoice. Run it with a real section before anyone signs anything.
Free for one term, up to 60 students.
Most schools
The whole school on one dashboard, priced per student for the academic year.
Introductory rate. Minimum 100 students.
Groups
Multi-campus groups and colleges, with your own quests and an inter-house layer.
Introductory rate. Minimum 1,000 students across campuses.
Add-on
For 18-plus students only: a run-for-you college league, refereed to the same rulebook as our open circuit.
Introductory rate. Runs alongside any plan, or on its own.
Prices are exclusive of GST and quoted in Indian rupees. They are introductory and apply for the academic year in which you sign; we will tell you in writing before they change, and a renewal is never automatic. The esports club is restricted to students aged 18 and over with verified identity, in line with how we run every other competition. PlayPoint itself contains no money games, no wagering and no in-app purchases of any kind.
04 — Student data
A student signs in with a class code and a five-character code. We never ask a child for an email address, a phone number or a photograph.
A display name, an optional roll number, and their sign-in code. That is the whole record, plus the scores they earn.
You add students, you reset codes, you remove them. Delete a class and its students and their history go with it.
No advertising, no third-party analytics inside the student experience, and no profile that follows a child anywhere else.
05 — Questions
Two classes, up to sixty students, for one term, with the full quest library for those year groups and the same teacher dashboard everyone else gets. No invoice is raised during a pilot and there is no card on file, because the portal does not take payments at all.
No. PlayPoint runs in a browser on anything: a computer lab, a shared tablet, or a teacher's screen with the class answering together. Students sign in with two short codes, so passing a device along between them takes seconds.
Two things. Progress carries across sessions, so XP, levels, streaks and badges belong to the student rather than to a single lesson. And every wrong answer comes with an explanation, so the scoring drives practice rather than just measuring it.
Yes, on PlayPoint Campus. Send us the chapter list and we write quests against it. On the School plan you get the standard library, which is mapped to year bands rather than to any one board.
None, anywhere in PlayPoint. No wagering, no deposits, no in-app purchases, no loot boxes and no currency that can be bought. The older digital-safety quests actively teach students to recognise apps that do have those things.
Request a quote in the portal and we send a written quote plus a proforma invoice for your approval process. Payment is by bank transfer against a GST invoice. Nothing is ever charged through the website.
Register the institution, create a class, print the slips. The first session can be this week.
Register your institutionAlready registered? Sign in to your console. Questions first: support@nextgenplaytech.in.